Nothing Is True
Tuesday, 1 May 2012
artifacts
artifact 1 I first created my own environment for this artifact but in my focus group a lot of comments were about how I could improve on the modeling aspects rather than the cinematic elements I was testing. So I decided to use a model from 3D Total that was part of a lighting competition. The model I received was of a bedroom created by David Vacek it was a very basic model with no textures or lighting elements. I added textures to the scene I wanted to keep them basic, as this wasn’t what I was testing.
For this artifact I wanted a simple basic version of the scene with just textures added. This way I would have something to compare the final product to and see how much effect each element has had on the scene.
artifact 2 - lighting For this artifact I wanted to test the effect if lighting on the scene I wanted to create a intimidating environment so I researched scary/ dark films such as Paranormal Activity and Up to see what lighting was used by the cinematographer to help set the scene for the story.
I started with just basic lighting from the main light source points such as windows and door ways. I liked the effect of the shadows of the blinds on the bed and walls. I kept the lighting low as darkness and shadows are an obvious element when trying to make the scene intimidating. I also tried light coming from the computer in the room but this didn’t work very well as it lit the room too much. I showed my results to my focus group where a suggestion was made that I was trying too hard to be realistic. I found this comment interesting because in my research document I touched upon how the surreal can sometimes be scarier than reality. I reviewed my scene again and revalorized there weren’t many shadows with in the scene, so I added a light close to the floor to cast long shadows on the back wall this worked really well. This was very contrasting as earlier I found that a lot of light coming from one source didn’t look intimidating but when placed in this particular spot it seemed to work well, but as well as this some people found it distracting and confusing so I decided to keep it simple with just light coming through the window.
artifact 3 - colour This artifact I was focused on colour. In my research document I looked at the effect colour can have on an audience over a long period. I was wondering what effect colour would have in the short term. So I was really interested in this artifact.
I found that warm colours such as oranges and yellows didn’t give the desired effect as these colours make you feel warm and safe. In my research document the colours that seemed the most intimidating were reds and blues. So I tested these using blue as I thought this would simulate moonlight. I followed a online tutorial and was able to gain the look of the moonlight coming through the window but it wasn’t really intimidating but gave a mysterious element to the scene. So I added a low floor light as in the last artifact and played with the colour and it was interesting to find that warm colours seemed to work best for this particular light. This made me think that maybe what worked well for one scene may not necessarily work well for another. When presented to my focus group they also liked the blue as it felt cold and uninviting.
artifact 4 - camera angle This artifact was about camera angle. There were lots of possibilities for this artifact so I began looking at films for reference such as Fight Club and The Strangers. I thought the most effective where when you can’t see the whole scene such as view through a doorway, window or wardrobe. I thought the view through the door way was nice but would probably work better in a moving image like panning thought the door but not very effective for this still image. I lowered the camera to the floor pointing up to the bed with a tilt this was very effective then someone mentioned trying to alter the lens to exaggerate the scene. Because it is a small room I had to use a 7mm lens. I really liked this effect it also distorted the scene a bit but it did make it intimidating and makes you feel inferior to the environment.
I showed my experiments to my focus group and the ones that where most liked where the tilted bugs eye view but some said they would prefer it without the tilt so I it untilled.
artifact5 - depth of field The fifth and final artifact was about depth of field. This wasn’t something I looked at in my research document but a few books have touched upon how much depth of field has an effect on the final image. I failed to see how much difference it could make so I wanted to test it for my self.
First I used the standard depth of field setting with in 3ds Max but this did nothing to the image so I lowered the F-stop from 0.2 to 0.1 this began to blur parts of the image that where further away such as the back wall and amp while leaving the bed in focus. This only made a subtle change and I felt it made the image look worse. I was curious to see what would happen if I lowered the F-stop further to 0.05 and changed the focus point slightly to just in front of the bed. But this blurred the whole image.
I think this element would work better if there was something for the camera to focus on in the foreground that told more of a story for example in this case a weapon or a someone’s hand. Overall depth of field didn’t work for this image but as I have found in the other artifacts what has not worked for this environment may work for another.
Wednesday, 18 April 2012
improved
so i have made some changes for the client hand in such as room accessories, paintings and colour changes.
the art i have used in the room is by an artist called Sandhi Schimmel Gold, the art is eco friendly by using recycled paper.
I also want the final to be in HD as the award specifications were limiting.
but i still need to change some things such as the lighting and try to lower the ploy count as the render time is high.
the art i have used in the room is by an artist called Sandhi Schimmel Gold, the art is eco friendly by using recycled paper.
I also want the final to be in HD as the award specifications were limiting.
but i still need to change some things such as the lighting and try to lower the ploy count as the render time is high.
Tuesday, 13 March 2012
client project
this is a very basic version with the restriction put on by the D and AD awards i found it made things more difficult.
but for the final hand in for uni i plan to re render it in HD, sort out the shadows as they are pixelated and possibly change the camera angles as well as add more detail and realistic lighting.
and i know the music is cheesy :)
Thursday, 8 March 2012
Client Project
as i have been doing the D and AD awards i didn't want to post my progress on here for others to see. but as the deadline is tomorrow i can show you what i have been doing.
at the start of the project i started building a hotel room and assets based on references of what furniture are expected in the future.
after awhile i found myself thing that most hotels seem to have the same layout. so i wanted to try and think of a new way to layout the hotel room making it more initiative. so rather than have a cut off room for the bathroom i put a cubicle either side of the door for a shower and toilet and the bed against the window giving me more space to work with.
i textured the room with neutral colours as it is a sleeping environment.
for the lighting i wanted it to be bright during the day but at night very relaxing with mood lighting.
i then decided to add a wall to separate the bed from the rest of the room as there is a projector in there for a cinematic feel. also i put the wardrobe that was next to the shower within the wall accessed by a sliding door.
at the start of the project i started building a hotel room and assets based on references of what furniture are expected in the future.
after awhile i found myself thing that most hotels seem to have the same layout. so i wanted to try and think of a new way to layout the hotel room making it more initiative. so rather than have a cut off room for the bathroom i put a cubicle either side of the door for a shower and toilet and the bed against the window giving me more space to work with.
i textured the room with neutral colours as it is a sleeping environment.
for the lighting i wanted it to be bright during the day but at night very relaxing with mood lighting.
i then decided to add a wall to separate the bed from the rest of the room as there is a projector in there for a cinematic feel. also i put the wardrobe that was next to the shower within the wall accessed by a sliding door.
Sunday, 19 February 2012
Friday, 20 January 2012
Thursday, 5 January 2012
continued
research project
i ve been working on my scene for my artefacts. Originally i was going to make a church but then decided i wanted to do an interior scene so i thought i would create a scene ive always wanted to make, a 50's diner here's what ive got done so far.
need to add a few more things and details and then texture.
need to add a few more things and details and then texture.
Monday, 5 December 2011
plan for artefacts
so for my artefact i am going to use elements such as lighting, camera angle and colour filters to try and convey a particular atmosphere/ mood. so over christmas i am going to design an envrionment, rather than choosing a random environment i want to combine it with something i've always wanted to design.
i've always loved the architecture of holy building like temples, churches and mosques so i have been looking at building like that and after ALOT of research i think i am going to try and model the Buckfast abbey as i love the design of the building. this inst set in stone as i am not sure whether to do an interior instead.
the plan is by using different element i should be able to change the impact of the scene. such as a posstive effect or a negtitive effect.
Friday, 11 November 2011
Research continued
i've made a start on the research project. i've wrote the background to research and about half way through the review of literature. overall i think its going well am finding it really interested and found out a lot that i didn't know before. i can't wait to start the artefacts.
Wednesday, 9 November 2011
new scene
Saturday, 5 November 2011
Tuesday, 25 October 2011
Wednesday, 19 October 2011
where am at
Tuesday, 18 October 2011
just playing around
testing
Wednesday, 12 October 2011
research project
after last years project i had trouble creating am atmosphere with in a 3d environment. so i want to research the different techniques used to create an atmosphere such as lighting and textures. as i what to become a 3d environment artist learning these techniques will improve my designs.
my question will be something like "Do 3d environments influence emotion?
my question will be something like "Do 3d environments influence emotion?
client project
I have chosen to focus on the cancer research aspect of the alumni.
it will start with a scientist getting am idea and starts mixing chemicals reaching for test tubes.it well then cut to newspapers falling saying cure for cancer found millions saved thanks to ntu cancer research. theres and award ceremony and zooms into the scientist eye when it zooms out were back at the beginning the scientist gets an idea but when he reaches for the chemical there not there and he looks disappointed then newspapers fall saying still no cure found thousands die every year. and will end with it saying your donation could make the difference.
heres the scientist i"ve made still need to rig him.
it will start with a scientist getting am idea and starts mixing chemicals reaching for test tubes.it well then cut to newspapers falling saying cure for cancer found millions saved thanks to ntu cancer research. theres and award ceremony and zooms into the scientist eye when it zooms out were back at the beginning the scientist gets an idea but when he reaches for the chemical there not there and he looks disappointed then newspapers fall saying still no cure found thousands die every year. and will end with it saying your donation could make the difference.
heres the scientist i"ve made still need to rig him.
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