Monday, 5 December 2011
plan for artefacts
so for my artefact i am going to use elements such as lighting, camera angle and colour filters to try and convey a particular atmosphere/ mood. so over christmas i am going to design an envrionment, rather than choosing a random environment i want to combine it with something i've always wanted to design.
i've always loved the architecture of holy building like temples, churches and mosques so i have been looking at building like that and after ALOT of research i think i am going to try and model the Buckfast abbey as i love the design of the building. this inst set in stone as i am not sure whether to do an interior instead.
the plan is by using different element i should be able to change the impact of the scene. such as a posstive effect or a negtitive effect.
Friday, 11 November 2011
Research continued
i've made a start on the research project. i've wrote the background to research and about half way through the review of literature. overall i think its going well am finding it really interested and found out a lot that i didn't know before. i can't wait to start the artefacts.
Wednesday, 9 November 2011
new scene
Saturday, 5 November 2011
Tuesday, 25 October 2011
Wednesday, 19 October 2011
where am at
Tuesday, 18 October 2011
just playing around
testing
Wednesday, 12 October 2011
research project
after last years project i had trouble creating am atmosphere with in a 3d environment. so i want to research the different techniques used to create an atmosphere such as lighting and textures. as i what to become a 3d environment artist learning these techniques will improve my designs.
my question will be something like "Do 3d environments influence emotion?
my question will be something like "Do 3d environments influence emotion?
client project
I have chosen to focus on the cancer research aspect of the alumni.
it will start with a scientist getting am idea and starts mixing chemicals reaching for test tubes.it well then cut to newspapers falling saying cure for cancer found millions saved thanks to ntu cancer research. theres and award ceremony and zooms into the scientist eye when it zooms out were back at the beginning the scientist gets an idea but when he reaches for the chemical there not there and he looks disappointed then newspapers fall saying still no cure found thousands die every year. and will end with it saying your donation could make the difference.
heres the scientist i"ve made still need to rig him.
it will start with a scientist getting am idea and starts mixing chemicals reaching for test tubes.it well then cut to newspapers falling saying cure for cancer found millions saved thanks to ntu cancer research. theres and award ceremony and zooms into the scientist eye when it zooms out were back at the beginning the scientist gets an idea but when he reaches for the chemical there not there and he looks disappointed then newspapers fall saying still no cure found thousands die every year. and will end with it saying your donation could make the difference.
heres the scientist i"ve made still need to rig him.
Wednesday, 5 October 2011
Tuesday, 4 October 2011
ideas ideas ideas
so after the lectures i got a few ideas for both projects there only brief but i think they will work well and i can make them simple which is key.
ive also got some ideas for characters and environment.
but its a secret till ive got a better idea.
ive also got some ideas for characters and environment.
but its a secret till ive got a better idea.
Friday, 20 May 2011
500 word rational
At the beginning of this project we were given a brief to create a 3min animation interpreting 1 of 3 scripts. I chose the Matrix Dojo scene as I thought it would be more fun and dramatic.
At the start of the project everything was going to schedule and after recently playing Batman Arkham Asylum I wanted to give my project a comic book style. I had may different ideas in terms of story such as a loser super hero trying to stop a thug and a father and son fighting. But eventually settled on a story of personifying good and evil and having them fight each other.
After I had my story sorted I started on my characters but it wasn’t going well so I took a break and started on my environment. Sticking with the comic theme I wanted it to be set in a dark New York alleyway. I made the alley look like it was the back of a restaurant because I work at a restaurant I was able to take photos at work and use them in my project such as boxes and fans. I became obsessed with my environment and completely neglected my characters. After a while there was nothing more that could be done to my environment and turned back to my characters.
After about 2 thirds of the way into the project my characters weren’t looking great or moving great ether the joints when moving seemed to buckle and nothing I did made it better so I decided to remake my characters. I was surprised on how quick I managed to get them done the last models took weeks to make, bone and skin. Whereas the new model took about 2 and a half days and was 100% better I also found it a lot easier having previously doing it. I also did research into how I could make the envelopes work better and found a way of editing them by vertex it was more time consuming but I had more control and a better outcome.
Other than some timing issues I feel the project was a success. I believe the strongest part of my project was the environment as it was exactly as I imaged it was going to look and is realistic. The weakest part of my project id the animation as its something I find more of a core then something I enjoy its not something am passionate about but I do want to improve my skills and will work on the animation side for future projects. Overall I enjoyed this project very much and shows a improvement in my skills .
This project has also given me a clearer view as to what I want to do as a career. I always wanted to do something in games but was torn between different aspects of the industry but after finishing this project I realized how much I enjoy the environment aspect. I found it extremely rewarding creating the sets and found creating characters relatively easy but a core at times.
1st drafted of character
2nd draft of character
Textures created from photos from work.
environment
environments with lighting
At the start of the project everything was going to schedule and after recently playing Batman Arkham Asylum I wanted to give my project a comic book style. I had may different ideas in terms of story such as a loser super hero trying to stop a thug and a father and son fighting. But eventually settled on a story of personifying good and evil and having them fight each other.
After I had my story sorted I started on my characters but it wasn’t going well so I took a break and started on my environment. Sticking with the comic theme I wanted it to be set in a dark New York alleyway. I made the alley look like it was the back of a restaurant because I work at a restaurant I was able to take photos at work and use them in my project such as boxes and fans. I became obsessed with my environment and completely neglected my characters. After a while there was nothing more that could be done to my environment and turned back to my characters.
After about 2 thirds of the way into the project my characters weren’t looking great or moving great ether the joints when moving seemed to buckle and nothing I did made it better so I decided to remake my characters. I was surprised on how quick I managed to get them done the last models took weeks to make, bone and skin. Whereas the new model took about 2 and a half days and was 100% better I also found it a lot easier having previously doing it. I also did research into how I could make the envelopes work better and found a way of editing them by vertex it was more time consuming but I had more control and a better outcome.
Other than some timing issues I feel the project was a success. I believe the strongest part of my project was the environment as it was exactly as I imaged it was going to look and is realistic. The weakest part of my project id the animation as its something I find more of a core then something I enjoy its not something am passionate about but I do want to improve my skills and will work on the animation side for future projects. Overall I enjoyed this project very much and shows a improvement in my skills .
This project has also given me a clearer view as to what I want to do as a career. I always wanted to do something in games but was torn between different aspects of the industry but after finishing this project I realized how much I enjoy the environment aspect. I found it extremely rewarding creating the sets and found creating characters relatively easy but a core at times.
1st drafted of character
2nd draft of character
Textures created from photos from work.
environment
environments with lighting
Tuesday, 17 May 2011
dead island
i know this has been out for a while but i can't stop watching it. best trailer i've seen for a game and the music is beautiful.
Wednesday, 11 May 2011
so far
Things are going well i ve nearly finished my animation just need about another 30 seconds and renderings not a problem cuz i've been rendering it out while i've been at work. just some sound tweaks and animatic to finish. can't wait to finish then i can play LA Noire when it comes out yay (I can call it research because its the industry i want to get into HA.)
progression as an artist
Tuesday, 26 April 2011
Saturday, 23 April 2011
Tuesday, 19 April 2011
Roma's lesson
Sunday, 17 April 2011
yet another
Saturday, 16 April 2011
Thursday, 14 April 2011
Cloth
i decided to take a break from my animation and try some new things like cloth and was shock how easy is was its just time consuming waiting for it to simulate. here are some tests and superman for fun.
rig done
ive finished everything on the modelling side and ive done a pose but for some reason it looks dark on youtube
Wednesday, 13 April 2011
new guy
Tuesday, 12 April 2011
Roma's lesson
my oooo my
so i was playing around with my characters today tying to fix the things that are wrong with them and realised there was alot wrong and it wasn't moving well so i decided to redo my character. so far this is what ive done just need to do the face and rig which i should have done by tomorrow (hopefully) it took me about 3hours to get this far which is good as the last one took about 3 weeks and was very basic.
Tuesday, 5 April 2011
alley finished well sort of
character
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