heres my texture references i've collected.
http://www.flickr.com/photos/60947382@N08/
Wednesday, 23 March 2011
what i've been doing
Thursday, 17 March 2011
Tuesday, 15 March 2011
update
ive been focusing on my environment and been neglecting my character so today i rigged my model everything works well but the mesh wont follow the bones so ive got to have a look at that. other than that my environment is more or less finished just need to add so lamp posts and maybe a cellar and then texture.
i forgot to post the last week
i forgot to post the last week
Wednesday, 2 March 2011
Tuesday, 22 February 2011
romas lesson
Thursday, 17 February 2011
environment
Tuesday, 15 February 2011
what i've been up to
i've been playing on illustrator and photoshop trying to create my comic slides. i've tried different backgrounds but i think the one thats most effective it the black and white version the background is a photo of a street in my local town and the traced it in illustrator. so what i've decided to do is when the environment for my scene is done i will render out some files and done the same to the to give me the same effect this way it will be more suiting to the style.
BLACK & WHITE

BLACK& WHITE WITH COLOR

BLACK & WHITE
BLACK& WHITE WITH COLOR
roma's lesson
Tuesday, 1 February 2011
portfolio
ive been working on my portfolio for a bit now i like the way its going but its a bit bare at the moment cuz i have alot of art work ive done on paper i need to scan in or take photos of.
what ive been up to
Thursday, 27 January 2011
changes
after thinking over my scene i started to think it was really bland and doesn't involve the comic book influences as much as id like
one comic book and game that has always stood out to me was max payne its really gritty and fully of emotion. i loved that in the game instead of cut scenes the where comic strips and i liked how it flipped between the illustration and animation another game that does this is Infamous another great game both these games kept me hooked and wanting more, so i thought i might try something like this having a comic at the beginning and end of the animation to set up the story a little but also comic books tend to be like dreams the beginning usually start with you not knowing how the characters got there but you don't really care.
i havent got the script sorted yet but as soon as i do i will post it. i've changed it to a story of revenge.
in the mean time
max payne
infamous
one comic book and game that has always stood out to me was max payne its really gritty and fully of emotion. i loved that in the game instead of cut scenes the where comic strips and i liked how it flipped between the illustration and animation another game that does this is Infamous another great game both these games kept me hooked and wanting more, so i thought i might try something like this having a comic at the beginning and end of the animation to set up the story a little but also comic books tend to be like dreams the beginning usually start with you not knowing how the characters got there but you don't really care.
i havent got the script sorted yet but as soon as i do i will post it. i've changed it to a story of revenge.
in the mean time
max payne
infamous
Tuesday, 25 January 2011
rain test
so ive been playing around with particle flows i've done two versions one very simple and renders fairly quick and another which is more realistic and makes slashes on the ground but for some reason when it comes to rendering it won't render the particles of the rain and plus it take like 3x longer to render so thats pretty much out the picture any way.
so heres the simple version because the scene is going to be dark and gloomy the rain doesn't have to be too realistic plus i think it would work with the comic style am going for. am going to play around with it further to see if i can make a splash effect.
so heres the simple version because the scene is going to be dark and gloomy the rain doesn't have to be too realistic plus i think it would work with the comic style am going for. am going to play around with it further to see if i can make a splash effect.
Tuesday, 18 January 2011
progress
Wednesday, 12 January 2011
Tuesday, 11 January 2011
style
for the style its going to stay comic styled so dark and over the top. one thing i was looking at was batman arkham asylum while playing this game i was constantly amazed at the style of the environment and characters you really feel like your in a comic. i will differently keep looking back at this game thought out the project as a reference. and if you haven't played the game i recommend you do the story, texture, environment, characters are all amazing.


story
the isn't defiant yet but i think the basics of the story is going to be some thugs in an dark alley way are mugging a women and my superhero will come to save the day but unlike other heros he's not the most power full and ends up getting beaten up by the thug the women then hits the thug with her bag and knocks him out she then walks of casually.
i like this story because most comics a hero saves the day and everyone cheers but in this i thought it would be funny if he was a useless super hero.
i like this story because most comics a hero saves the day and everyone cheers but in this i thought it would be funny if he was a useless super hero.
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