Wednesday, 23 March 2011

The Art Of Seeing

heres my texture references i've collected.

http://www.flickr.com/photos/60947382@N08/

website portfolio

http://www.bleidu.com/jadeoakleyart/

what i've been doing

so i've textured my environment just need to light it now.


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i started modelling a bicycle this is it so far
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i thought doing the tyres would be hard but they were easier than i thought
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Thursday, 17 March 2011

Tuesday, 15 March 2011

update

ive been focusing on my environment and been neglecting my character so today i rigged my model everything works well but the mesh wont follow the bones so ive got to have a look at that. other than that my environment is more or less finished just need to add so lamp posts and maybe a cellar and then texture.


i forgot to post the last week
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Wednesday, 2 March 2011

Roma's lesson

we made tree's this week something i can use in my project but probably in a different way.


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Tuesday, 22 February 2011

romas lesson

i always find Roma's lesson very useful many of the tools she has shown us come in hand such as the vector tool and other texturing tools that will transform my work.

here's the skyscraper i made today.

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ive been working on my environment a bit more heres an image. I like the way its going so far can't wait to see what it looks like textured.


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Thursday, 17 February 2011

environment

so ive been so focussed on my character and comic strip i completely forgot about the environment so i made a start today its nothing amazing but i set up the basic out line of my alley way and created some trash cans (as the americans say) and fire escapes.

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Tuesday, 15 February 2011

what i've been up to

i've been playing on illustrator and photoshop trying to create my comic slides. i've tried different backgrounds but i think the one thats most effective it the black and white version the background is a photo of a street in my local town and the traced it in illustrator. so what i've decided to do is when the environment for my scene is done i will render out some files and done the same to the to give me the same effect this way it will be more suiting to the style.

BLACK & WHITE
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BLACK& WHITE WITH COLOR
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roma's lesson

so heres the terrain i did in Roma's lesson altought i cant use it in this project i know it will come i handy later.

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Tuesday, 1 February 2011

portfolio

ive been working on my portfolio for a bit now i like the way its going but its a bit bare at the moment cuz i have alot of art work ive done on paper i need to scan in or take photos of.

what ive been up to

ive made a start on my model but its FAR from finished but its a start.

ive also made a start on learning illustrator and flash to help create my animated comic sequence for the beginning of my animation.

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Thursday, 27 January 2011

changes

after thinking over my scene i started to think it was really bland and doesn't involve the comic book influences as much as id like

one comic book and game that has always stood out to me was max payne its really gritty and fully of emotion. i loved that in the game instead of cut scenes the where comic strips and i liked how it flipped between the illustration and animation another game that does this is Infamous another great game both these games kept me hooked and wanting more, so i thought i might try something like this having a comic at the beginning and end of the animation to set up the story a little but also comic books tend to be like dreams the beginning usually start with you not knowing how the characters got there but you don't really care.

i havent got the script sorted yet but as soon as i do i will post it. i've changed it to a story of revenge.

in the mean time
max payne


infamous

Tuesday, 25 January 2011

rain test

so ive been playing around with particle flows i've done two versions one very simple and renders fairly quick and another which is more realistic and makes slashes on the ground but for some reason when it comes to rendering it won't render the particles of the rain and plus it take like 3x longer to render so thats pretty much out the picture any way.

so heres the simple version because the scene is going to be dark and gloomy the rain doesn't have to be too realistic plus i think it would work with the comic style am going for. am going to play around with it further to see if i can make a splash effect.


Tuesday, 18 January 2011

characters

i need two models for my animation a thug and a superhero so heres my sketches

THUG
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un-SUPERHERO
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progress

so ive been work on the city my scene is set in it going to pan over the city and zoom into an alley way were the scene takes place.


textured
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Wednesday, 12 January 2011

loser

this is an idea for my loser superhero

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Tuesday, 11 January 2011

style

for the style its going to stay comic styled so dark and over the top. one thing i was looking at was batman arkham asylum while playing this game i was constantly amazed at the style of the environment and characters you really feel like your in a comic. i will differently keep looking back at this game thought out the project as a reference. and if you haven't played the game i recommend you do the story, texture, environment, characters are all amazing.


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story

the isn't defiant yet but i think the basics of the story is going to be some thugs in an dark alley way are mugging a women and my superhero will come to save the day but unlike other heros he's not the most power full and ends up getting beaten up by the thug the women then hits the thug with her bag and knocks him out she then walks of casually.

i like this story because most comics a hero saves the day and everyone cheers but in this i thought it would be funny if he was a useless super hero.