so ive been playing around with particle flows i've done two versions one very simple and renders fairly quick and another which is more realistic and makes slashes on the ground but for some reason when it comes to rendering it won't render the particles of the rain and plus it take like 3x longer to render so thats pretty much out the picture any way.
so heres the simple version because the scene is going to be dark and gloomy the rain doesn't have to be too realistic plus i think it would work with the comic style am going for. am going to play around with it further to see if i can make a splash effect.
Tuesday, 25 January 2011
Tuesday, 18 January 2011
progress
Wednesday, 12 January 2011
Tuesday, 11 January 2011
style
for the style its going to stay comic styled so dark and over the top. one thing i was looking at was batman arkham asylum while playing this game i was constantly amazed at the style of the environment and characters you really feel like your in a comic. i will differently keep looking back at this game thought out the project as a reference. and if you haven't played the game i recommend you do the story, texture, environment, characters are all amazing.


story
the isn't defiant yet but i think the basics of the story is going to be some thugs in an dark alley way are mugging a women and my superhero will come to save the day but unlike other heros he's not the most power full and ends up getting beaten up by the thug the women then hits the thug with her bag and knocks him out she then walks of casually.
i like this story because most comics a hero saves the day and everyone cheers but in this i thought it would be funny if he was a useless super hero.
i like this story because most comics a hero saves the day and everyone cheers but in this i thought it would be funny if he was a useless super hero.
ideas
so after being given the brief i first thought about doing the rotating hallway scene from inception but then thought that could get very complicated and it would be too short. so i decided to go with the matrix scene as i think it will be more exciting
because i am very much influenced my comics and graphic novels i thought this would be the best route, i like the gritty, dark and tension you get from them so i wanted to try and get this feel in i the animation.
because i am very much influenced my comics and graphic novels i thought this would be the best route, i like the gritty, dark and tension you get from them so i wanted to try and get this feel in i the animation.
Monday, 6 December 2010
finished
so i handed my project in today cuz everything done and am very pleased with the outcome so i thought id hand it in and start my hols earlier so merry crimbo everyone and enjoy my final piece.
THATS MY GAMEBOY!!
THATS MY GAMEBOY!!
Friday, 3 December 2010
Finished
FINISHED
well most of it ive done my animatic my animation just need to do the PNG files now
but overall i think this project has gone well last year when doing the virtual environment project i didn't have a clue and my final piece was quiet boring and basic there was no textures and everything was boxes.
but after doing the semairs this year i have learnt a lot Roma showed me some things i didn't even know you could do like work from a real image and build your environment from that also basic stuff like texturing and different modifiers. then in Andy's lessons i learnt how to rig a model and animate it to be honest when he was showing us how to do it i was so confused but when it came round to doing it myself it made sense probably because i learn better when i do it myself.
when i look back at the first 3d work i did i can see i have definitely improved this year and i know i will continue to improve i am happy with the work i've done but i have no doubt i will look back at this in a year and laugh like i have done with the last project.
one thing i learnt for this project apart from the obvious 3ds max skills is to try and time my seclude better as towards the end i was worried i didn't have enough time to get things done so it meant some very late nights and i left my sound till last when i should of been thinking about it from the beginning meaning the sound wasn't as good as it could have been.
i think my style of work is best suited for character and environment modelling as i feel this is stronger than my animating although that could change with in the next few years. but for this project i enjoyed the model aspect of this rather than animating and i think i understand the modelling and rigging more. as well as this i enjoyed the first stages of the design process as well such as concept art and story bored because i come from and art and design background but as i learnt a lot about drawing and expressive painting at collage i am really interested in the 3d modelling aspect of the project for now.
A LOOK AT THE IMPROVMENT
1ST Project last year

project this year
well most of it ive done my animatic my animation just need to do the PNG files now
but overall i think this project has gone well last year when doing the virtual environment project i didn't have a clue and my final piece was quiet boring and basic there was no textures and everything was boxes.
but after doing the semairs this year i have learnt a lot Roma showed me some things i didn't even know you could do like work from a real image and build your environment from that also basic stuff like texturing and different modifiers. then in Andy's lessons i learnt how to rig a model and animate it to be honest when he was showing us how to do it i was so confused but when it came round to doing it myself it made sense probably because i learn better when i do it myself.
when i look back at the first 3d work i did i can see i have definitely improved this year and i know i will continue to improve i am happy with the work i've done but i have no doubt i will look back at this in a year and laugh like i have done with the last project.
one thing i learnt for this project apart from the obvious 3ds max skills is to try and time my seclude better as towards the end i was worried i didn't have enough time to get things done so it meant some very late nights and i left my sound till last when i should of been thinking about it from the beginning meaning the sound wasn't as good as it could have been.
i think my style of work is best suited for character and environment modelling as i feel this is stronger than my animating although that could change with in the next few years. but for this project i enjoyed the model aspect of this rather than animating and i think i understand the modelling and rigging more. as well as this i enjoyed the first stages of the design process as well such as concept art and story bored because i come from and art and design background but as i learnt a lot about drawing and expressive painting at collage i am really interested in the 3d modelling aspect of the project for now.
A LOOK AT THE IMPROVMENT
1ST Project last year
project this year
Thursday, 2 December 2010
so ive done my rendering for the 2nd scene which is the most important and edited it with sound overall i think it works well and i feel i have learnt the basics of the program know i understand the modelling part of the program a lot better after this project also i had no previous animation experience but by doing this project i have a basic understanding of it now and feel the next project will be a lot better.
i just have my animatic to do and if time the 1st scene but its not that important.
i just have my animatic to do and if time the 1st scene but its not that important.
Tuesday, 30 November 2010
teasers
i have rendered about half of the scenes for my animation but might have to do some again but for now here are some scenes
Monday, 29 November 2010
Friday, 26 November 2010
Thursday, 25 November 2010
SOOOOOOOO
so after about 5 weeks now yesterday i didn't think my models and rooms were good enough so today i redid everything and i mean everything the funny thing is want took my 5 weeks before has taken me a day and a half i suppose thats a good thing means i understand it anyway i think these are alot better and glad i made the change.

Wednesday, 24 November 2010
Saturday, 13 November 2010
Wednesday, 10 November 2010
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